Wednesday, November 16, 2016

#43 - Denizens of Yaddith & Lloigor

Denizens of Yaddith

The Denizens of Yaddith are a race of brilliant scientists and powerful wizards whose planet was destroyed by Dholes. Having developed teleporting time-machines known as "light-wave envelopes", some denizens were able to escape Yaddith's destruction and can now be found in various places and times, including Earth and the Dreamlands.

Wednesday, June 22, 2016

#42 - Shoggoth Lords & Scions of Tsathoggua

Shoggoth Lords

Smaller, more intelligent Shoggoths that are able to mimic humans in both speech and appearance... albeit grossly obese and hairless.

Thursday, June 16, 2016

#41 - Ghouls & Servants of Gloon


Ghouls are feral, "vaguely canine" humanoids that dwell in tunnel systems beneath many cities, often centered on graveyards and ancient catacombs, where they feast on the dead. Some of these tunnels even lead to the Dreamlands, in which Ghouls are regular denizens.

#40 - Guardians of Crystallizers of Dreams & Lords of Tindalos

Guardians of Crystallizers of Dreams

The Guardians of Crystallizers of Dreams—hereafter simply called Guardians—are dark, ghostly, floating, jellyfish-like creatures with glowing, yellow, cat-like eyes from a dimension between reality and sleep. As their name suggests, they guard the Crystallizers of Dreams from being used, which are yellow egg-shaped objects about a foot in diameter that have the ability to transport the consciousness of a sleeping person to far-off locations or dimensions.

Thursday, June 2, 2016

#39 - Crawling Ones & Gugs

Crawling Ones

Crawling Ones are composed of thousands of worms and maggots, and though individually alive and moving, generally hold the shape of a human. The silent mass share a kind of hive-mind of the dead sorcerer that animated them.

Wednesday, June 1, 2016

#38 - Things & Brothers of Chaugnar Faugn


"Things" are shapeshifting creatures that can take the form of anything they consume. They also absorbs the victim's memories, skills, and mannerisms, allowing perfect mimicry.

Tuesday, May 31, 2016

#37 - Pallid Dancers & Rhan-Tegoth

Pallid Dancers

Pallid Dancers are child-sized, wooden marionettes with cut strings that can move autonomously. They are dressed in tattered yellow rags like the King in Yellow and wear golden masks, dancing with the grace and rhythm of both a ballerina and a whirling dervish. I couldn't, for the life of me, find a single image that I could use as a representation, so you'll just have to use your imagination on this one.

#36 - Typhonian Beasts & The Great Race of Yith

Typhonian Beasts

Typhonian Beasts are avatars of the Egyptian god Set, and can take the form of a jackal-like beast, or human with the beast's head.

Wednesday, May 25, 2016

#35 - Swine Folk & Chthonians

Swine Folk

Swine Folk are yet another subterranean degenerate race. As their name suggests, they are pig-like humanoids, and are attracted to irregularities in space-time, including Gates.

Thursday, May 19, 2016

#34 - Reptile People & Vile Fungus

Reptile People

Reptilian quadrupeds that predated the arrival of man, the Reptile People are now extinct, though their bodies are perfectly preserved within the catacombs of Irem, City of Pillars.

In the RPG...

As told in The Nameless City, the Reptile People presently exist in ghost form, so it surprises me that the Malleus Monstrorum doesn't give stats for them in this state like it does for the Beings of Ib. It gives stats for their living form, but unless the investigators are travelling millennia back through time, or the Reptile People's mummified bodies have reanimated somehow, they'll never be encountered like that. At any rate, their stats are mostly human-ranged, save for slightly increased STR and SIZ, and slightly decreased INT.

In a video game...

As I mentioned above, the chance of running into a living Reptile Person are slim to none, so unless the story was specifically focused on their resurrection, I doubt they would be able to be used.

In a film...

I believe The Nameless City would actually make a pretty cool short film. It's locations are few, and the only CG needed would be the ghosts, so I imagine it would be doable on a limited budget.

Vile Fungus

The Vile Fungus appears to be a mass of regular mushrooms from a glance, yet they can cast out tendrils that can infect those they touch. The victim is then progressively overcome by the fungus until they are unable to move and the cycle starts over.

In the RPG...

You may be wondering why this entity is in the spot that powerful beings and deities usually go. Well, because I messed up, that's why. As I say in the "What is this?" page, I sorted them by SIZ and hit-points, but because Vile Fungus' hit-points are equal to its SIZ in the Malleus Monstrorum, that means I mistakenly entered it as 50 rather than the 10 it actually is. This means it should have been about #20. It's too late to change now, however, so here it is...

Being immobile, the Vile Fungus relies on its filament tendrils to snare an unsuspecting victim. Infection has a 100% chance of success, though strong fungicides or chemical solvents will kill it if used within 2 to 20 minutes. If this window is missed, then infection is permanent and the victim's body will slowly be consumed by the fungus, taking 10 points each of STR, CON, DEX, and Move each month until they all reach 0, at which point they have changed entirely into a Vile Fungus themselves. Though it has no armour, attacking it with physical weapons will simply shred its flesh, scattering the material into the air where it can more easily infect. Fire or chemicals would therefore be the best means of killing it.

In a video game...

I like the idea of an immobile enemy that could infect a hapless victim, but being that the infection can take up to 9 months to complete, I'm not sure how it would work. Perhaps if the timer for infection ran down, the game would just end as in death, possibly showing the player's unfortunate fate.

In a film...

The Vile Fungus' M.O. kind of reminds me of the Creep Show episode, The Lonesome Death of Jordy Verrill. The big difference being that Jordy's transformation was over the course of a night, rather than months. A movie of this premise could work, though its obviously morbid ending might not be to many people's tastes.

Sunday, May 15, 2016

#33 - Nightgaunts & Atlach-Nacha


Nightgaunts are native to the Dreamlands. They are faceless humanoids with bat-wings that have a penchant for picking up their victims and carrying them away, all the while tickling them.

Saturday, May 14, 2016

#32 - Ghost-Beings of Ib & Yibb-Tstll

Ghost-Beings of Ib

I know it's cheating to use the same picture again, but it shows the Beings of Ib in both their forms, so I saw no reason to seek out a different one. Needless to say, the Ghost-Beings of Ib are the entities that remained after they were wiped out by the people of Sarnath.

Thursday, May 12, 2016

#31 - Beings of Ib & Dagon and Hydra

Beings of Ib

The Beings of Ib dwelled in the Dreamlands many millennia ago, and are believed to have come from the Moon. They were killed by the people of neighbouring Sarnath, for which their god, Bokrug, took vengeance and in turn destroyed Sarnath. Though the inhabitants of Ib were all killed, their species may live on in other locations throughout the Dreamlands... or the Moon.

Saturday, May 7, 2016

#30 - Triffids & Spawn of the Winds


I would never have considered Triffids to be "mythos" creatures, but they're in the Malleus Monstrorum, so here we are. As I'm sure everyone is well aware, Triffids are large, intelligent, mobile killer plants.

Thursday, May 5, 2016

#29 - Shaggai & Tulzscha


The Shaggai are basically Shan "Deep Ones". The Shan interbred with humans—somehow—the result of which grow up human until adolescence when they start developing insectoid traits, eventually becoming a full Shaggai. Note: The image below is not a very good representation of them, but it was the best I could find.

Monday, May 2, 2016

#28 - Travelers & The King in Yellow


Much like the Shan, Travelers invade a host's brain and take control of them. They start off in a larval form (shown below) and mature once inside the host. Unlike the Shan, however, Travelers can't vacate their hosts... at least, not easily.

Saturday, April 30, 2016

#27 - Men of Leng & Nyogtha

Men of Leng

The Men of Leng are basically Satyrs—goat-legged humans with small horns. They live in the Dreamlands and are slaves of the Moon-Beasts.

Thursday, April 28, 2016

#26 - Tomb-Herd & Dark Sargassum


The Tomb-Herd are gelatinous blobs from another dimension that possess special statues upon entering ours so that they can feed. If a statue is unavailable, they can possess a human for the same purpose.

Wednesday, April 27, 2016

#25 - Children of the Wind & Shoggoths

Children of the Wind

The Children of the Wind are bloated, corpse-like monstrosities, with stumps for limbs. They are always accompanied by howling, gale-force winds. Unfortunately, I was unable to find an image even vaguely resembling one.

#24 - Seekers & Eihort


Seekers are agents of the Adumbrali. They appear as unusually perfect humans.

Tuesday, April 26, 2016

#23 - People of K’n-yan & Yig

People of K'n-yan

The People of K'n-yan—or K'n-yanians—are humans who live in a blue-lit, subterranean world beneath Oklahoma. It is said that they cut ties to the outside world around the time that Atlantis sank—approx. 10,000 BC.—and their society has since stagnated, loosing most of its art, science, and magic, though still considered "advanced" by our standards.

Monday, April 25, 2016

#22 - Spawn of Abhoth & Nyarlathotep

Spawn of Abhoth

Abhoth is constantly creating spawn, many of which are reabsorbed by it, but others are spared and wander free. No two spawn are the same.

Saturday, April 23, 2016

#21 - Deep One Hybrids & Y'golonac

Deep One Hybrids

When a Deep One and human mate—as is the Deep Ones' way—the child is born human. It is not until puberty that they begin the change into a Deep One. This transformation takes years, or even decades, so during this time they are referred to as "hybrids".

Tuesday, April 19, 2016

#20 - Sand-Dwellers & Tsathoggua


Emaciated humanoids with a facial resemblance to a koala. Their skin looks like it's encrusted with sand.

Monday, April 18, 2016

#19 - Hyperboreans & Gla'aki


Hyperboreans were a great race, predating mankind. They lived in Hyperborea—which is now known as Greenland—until the coming of the ice age. Physically, they are practically human, though they tend to be slightly smaller (40-70 SIZ compared to humans' 40-90) and have long earlobes.

Sunday, April 17, 2016

#18 - Voormis & Star-spawn of Cthulhu


The Voormis are dog-like humanoids. They were created by the Serpent People as slaves, but escaped captivity when their masters' civilization fell. The Voormis thrived in Hyperborea until the arrival of humans, at which time they were hunted and driven underground. Though mostly extinct, some small colonies still exist.

Wednesday, April 13, 2016

#17 - Serpent People & Chaugnar Faugn

Serpent People

Serpent People are anthropomorphic snakes, known for their sorcerous ways. A favourite spell of theirs is Consume Likeness, which allows them to appear human and walk amongst our societies. They are also well-versed in various poisons. It's believed that they created Ghasts and Voormis in their technological prime, millennia ago.

#16 - Mi-Go & Zoth-Ommog


The Mi-Go are a mix of crab, insect, and fungus. They're infamous for surgery skills, which are often put to use removing human brains and putting them in canisters.

Tuesday, April 12, 2016

#15 - Goatswood Gnomes & Abhoth

Goatswood Gnomes

The Goatswood Gnomes are statues that have been enchanted to life. They are dormant during the day, but come to life at night to carry out vile and devious acts.

#14 - Dust-Men & Daoloth


I knew a day would come when I would struggle to find a suitable image for a monster... and today is that day. Not that there's much to work with. Dust-Men are said to be actual dust—at least in the waking world—that can float into people and give them bad dreams, or half-control them when awake.

Sunday, April 10, 2016

#13 - Tcho-Tchos & Shudde M'ell


Tcho-Tchos are pygmies, descendant of Miri Nigri interbreeding with humans. They are outwardly human and have emigrated to all parts of the world.

Friday, April 8, 2016

#12 - Desh & Ghatanothoa


The Desh are creatures from an alternate dimension that can be summoned to earth through the brain of a sentient being. They come in many different shapes and sizes, two samples of which are pictured below, named Lesser and Greater Desh. Lesser desh appear as large silvery tadpoles with limp, toothless mouths, and with a row of dark, bead-like eyes across their narrow heads. Their long limbs are tough and springy. Greater desh have slim, fish-like bodies with four long limbs knotted with cords of stringy muscle. Wide mouths bristle with curved, six-inch teeth. The top of the sleek head is crowned with a bundle of 2 to 8 lidless, plate-shaped eyes arranged in a crescent.

#11 - Voors & Ithaqua


The Voors were a powerful and prosperous race of dwarves, predating humankind. Driven underground by the Hyperboreans and humans, they evolved into blind, albino creatures.

Thursday, April 7, 2016

#10 - Martense Kin & Cthugha

Martense Kin

The Martense family, through generations of inbreeding, degenerated into animalistic monsters. They left the surface world to dwell underground in labyrinthine warrens, shunning the light—though it doesn't actually hurt them.

#09 - Miri Nigri & Shub-Niggurath

Miri Nigri

The Miri Nigri are mute dwarves created by Chaugnar Faugn from the flesh of toads. They tirelessly serve Chaugnar Faugn in his lair, only leaving twice a year to acquire sacrificial victims.

Wednesday, April 6, 2016

#08 - Rat People & Hastur

Rat People

Once human, Rat People have degenerated to a near animal state. I get the impression from their write-up in the Malleus Monstrorum that they are even less human than those pictured below, as it says that they sometimes walk on all fours and has no mention of weapons or even clothing.

Tuesday, April 5, 2016

#07 - Servants of Y’golonac & Cyäegha

Servants of Y'golonac

Small, deformed, and eyeless, the Servants of Y'golonac dwell with him in darkness behind a great wall. Like him, they also have sharp-toothed mouths on their palms.

Sunday, April 3, 2016

#06 - Worms of the Earth & Cthulhu

Worms of the Earth

Worms of the Earth are Serpent People that stopped worshipping Yig, and so were cursed by him to progressively devolve into snakes with each subsequent generation.

Friday, April 1, 2016

#05 - Zoogs & Ubbo-Sathla


Zoogs are cat-sized creatures native to the Dreamlands' Enchanted Forest. They are described as "furtive", which means they prefer to stay hidden.

#04 - Rat-Things & Azathoth


Brown Jenkin, from Dreams in the Witch House, is a rat-thing, presumably named such because he is mostly a rat, but also has a deformed, human-like head, as well as human-like hands instead of feet. Rat-Things are primarily witches' familiars and were possibly once human. 

Tuesday, March 29, 2016

#03 - Fire Vampires & Dholes

Fire Vampires

Fire Vampires are composed of thousands of tiny points of light, all of which are living entities of flame, and as such, burn anything they touch. From a distance, the individual points are indiscernible, so it appears to be an intelligent plasma.

Friday, March 25, 2016

#02 - Lumens & Yog-Sothoth


Lumens are quite simply floating balls of light. They go by many names, such as pine lights, witch lights, will-o-wisps, corpse lights, fairy lights, or fox fires etc. They are said to be the guardians of dimensional nexus points.

Tuesday, March 22, 2016

#01 - Insects from Shaggai & The New Great Race of Yith

Insects from Shaggai

The Insects from Shaggai, also known as Shan, came to Earth many years ago and became stranded due to a component in our atmosphere. They are a highly advanced race which enjoy torturing other races for whatever reason. They can also phase through solid objects, which they use to enter a human's brain and tinker.

Friday, March 18, 2016


Welcome to Brawl of Cthulhu, where I'll be discussing most of the monsters—and some of the deities—from the role-playing game, Call of Cthulhu, with a focus on encounters and combat, not only in the RPG, but in hypothetical films and video games as well.

To keep the post-count down, I've decided to double-up on the monsters. I wanted to include the least  and most threatening, but as there's no exact way to quantify "threat", I've decided to just go off SIZ (size) and HP (hit points).

Lastly, if you're reading this, I hope you find something of interest here, and feel free to comment. Enjoy!