Thursday, April 7, 2016

#09 - Miri Nigri & Shub-Niggurath

Miri Nigri

The Miri Nigri are mute dwarves created by Chaugnar Faugn from the flesh of toads. They tirelessly serve Chaugnar Faugn in his lair, only leaving twice a year to acquire sacrificial victims.


In the RPG...

Miri Nigri mostly average low-end human stats, lacking only in SIZ and INT, and have no armour. Their threat comes from the fact that they're generally encountered in groups of ten or more, as well as their proximity to their master, Chaugnar Faugn. One stat of note is APP, which to me means they could pass as human... however ugly (5-30 compared to 15-90 for investigators). This alone opens up many story possibilities.

In a video game...

Like the Servants of Y'Golonac, I see the Miri Nigri as the minions of a boss battle with Chaugnar Faugn more than anything. Otherwise, they could also be encountered in a village during their bi-annual sacrifice collection, where the goal would obviously be to save the village, which would undoubtedly anger Chaugnar Faugn, leading to a boss battle anyway.

In a film...

As mentioned above, a Miri Nigri could pass as human—at least from a distance—which brings to mind films like Mimic. A monster that can walk amongst us—presumably at night—is a terrifying thought, especially considering their prime reason for leaving their master. Story-wise, perhaps the villages near Chaugnar Faugn have been destroyed, requiring him to send his minions further afield to collect victims.


Shub-Niggurath

Like Hastur, Shub-Niggurath has no definitive description. Descriptions that do exist mention vaporous form, tentacles, slime-dripping mouths, and hoofed legs. Another common descriptor is, "The Black Goat of the Woods with a Thousand Young." She is also often tied to perverse fertility rituals.


In the RPG...

Shub-Niggurath has a few different offensive techniques, all of which are pretty much guaranteed to kill in one round. A hit from a tentacle, or a trampling, averages 38 damage, so most likely instant death. Being seized and exsanguinated takes an average of 16 STR... though that doesn't really matter either because an investigator could never win a maneuver against her, so will never be able to break free. On the defense, Shub-Niggurath has no armour, but is immune to all physical weaponry, only taking damage from magic and energies such as fire or electricity. She also has one trick that hasn't popped up as yet, and that's the ability to expend magic-points for hit-points on a 1:2 ratio. So with her 70 magic-points, she can regain a total of 140 hit-points, which is almost what she starts with.

In a video game...

I think Shub-Niggurath's primary purpose in a video game would be the budding of Dark Young, though as will be seen when I get to them (entry #54), they are no push-over either, so would not really work in a "boss and minion" relationship like some of the others I've discussed so far. 

In a film...

As a so-called fertility god, Shub-Niggurath is probably the most worshipped of the Mythos deities, so it would be easy to work her into a plot involving a cult, farming community, or even simply a desperate couple having trouble conceiving. There are enough options that she would not even need to be fought to create the drama.

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