Wednesday, April 13, 2016

#16 - Mi-Go & Zoth-Ommog


The Mi-Go are a mix of crab, insect, and fungus. They're infamous for surgery skills, which are often put to use removing human brains and putting them in canisters.

In the RPG...

Outside of human cultists, I would say that the Mi-Go are one of the most common Call of Cthulhu enemies. I think this is owed to them being human-ranged in stats, while still being strange and alien in appearance and behaviour. Their bodies resonate at a different frequency to earthly beings, which means they take only minimum damage from impaling weapons. This means that it takes 10 bullets to kill a Mi-Go instead of the 2 it should (on average). Because of this reason, blunt weapons or explosives would work better, though an investigator would most likely be unaware that their gun was doing so little damage until it was too late.

In a video game...

For the same reasons they're prevalent in the RPG, I think the Mi-Go would be perfect for a regular enemy in a video game too. Their bizarre surgeries and ability to mimic humans could make for some interesting plot-twists as well.

In a film...

There are two adaptations of The Whisperer in Darkness that I know of, so the Mi-Go have already had their film debuts, though I wouldn't be averse to them showing up again. They're complex enough that many a story could be written around them.


Zoth-Ommog is a cone-shaped, tentacled, lizard-headed beast, who is able to contact dreamers through its statues.

In the RPG...

Zoth-Ommog—which I've lovingly come to call Zoth-Oh-My-God—is a pretty standard monstrous monster, having no unique modes of offense, or quirks of defense. Its only unique ability is that it can contact dreamers through its statues. Zoth-Ommog is also said to be Cthulhu's son, but I don't go for all that lineage rubbish.

Update: I was recently perusing an older edition of Call of Cthulhu and came across a drawing of Zoth-Ommog, which showed it standing upright. This could explain why its MOV stat isn't followed by a "swimming" or "flying" label like the picture above would imply it should. Below is said drawing, so you can decide for yourself which you feel is the most "accurate" depiction.

In a video game...

With 10-point armour—and I presume flight, though it's not listed in the rulebook—a player's only real means of attack would be rockets, which as I've said before, limits the game's scope to FPS or military-intervention, which I would personally want to avoid, but others may favour such things.

In a film...

Zoth-Ommog could possibly work in a film, especially if the focus was on the statue/s, dreams, and dreamer rather than the monster itself.

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