Saturday, April 23, 2016

#21 - Deep One Hybrids & Y'golonac

Deep One Hybrids

When a Deep One and human mate—as is the Deep Ones' way—the child is born human. It is not until puberty that they begin the change into a Deep One. This transformation takes years, or even decades, so during this time they are referred to as "hybrids".


In the RPG...

Deep One Hybrids are another staple of the Call of Cthulhu beastiary, most likely because the majority can still pass as human, so can fit into any number of scenarios... though usually ones set in seaside locales. Their stats are also well within human range, which is another reason they are so "versatile". As mentioned above, change begins with puberty. According to the Malleus Monstrorum, the transformation will complete—officially becoming a Deep One—somewhere between the ages of 20-40. It is also stated that 10% never fully make the change, and 10% of those never change at all, though they still carry the genes, which will be passed on to any children. As a side-note, the Malleus and 7e rulebook list several of the stats slightly different for the hybrids. Whereas the Malleus gives them the same stats as an investigator, the rulebook gives them a smaller range of STR, CON, and DEX, yet a bigger range of SIZ—starting from as small as 15 (which is smaller than an average dog). I get that they might be stronger and have a better constitution, but I don't understand why they would be more dextrous, and definitely don't understand why they would be smaller.

In a video game...

Deep One hybrids were the primary antagonists of the video game Call of Cthulhu: Dark Corners of the Earth—at least in the first half of the game. They're perfect for the role because while appearing as just ugly or deformed humans, they're generally aware of their heritage and will do what is necessary to keep that secret secret.

In a film...

Because The Shadow over Innsmouth is one of Lovecraft's most popular stories, it has therefore become one of his most adapted ones, so Deep One Hybrids have already graced the screen many times. Regardless, they are such a versatile villain that I'm sure there are many untold stories waiting to be made.


Y'golonac

An obese, headless figure with mouths in its palms, that dwells behind a great wall with its "children". 


In the RPG...

Y'golonac has the ability to possess humans. The victim must make a POW roll every round to fight off the possession, but if lost, will lose 10 INT and 10 POW each round until they reach zero and become his avatar. He will only leave the host body if his hit-points reach 0, which would actually not as difficult as the other deities up to this point as Y'golonac has no armour and no unusual immunities. His 75 hit-points would be the only obstacle, though could be overcome by 2 lucky sticks of dynamite. Being attacked by Y'golonac isn't quite as scary as the other deities either. Hand-to-hand he will only average 7 damage, or alternatively, a bite from one of his hands will do 2 damage and drain 5 INT and 5 POW—though none of which are recoverable.

In a video game...

Considering the fact that—though still a challenge—Y'golonac is defeatable, and combined with the Servants of Y'golonac I've discussed previously, I think he would make a great boss in a video game.

In a film...

I've already said that the Servants of Y'golonac have the potential to be terrifying in a film, so if you added Y'golonac into that same scenario, I think you would have a great horror movie on your hands. I've actually read Ramsey Campbell's Cold Print—from which Y'golonac was lifted—but to be honest, I didn't enjoy it that much, so if a film were to be made, I'd prefer if it was an original story.

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