Tuesday, May 31, 2016

#37 - Pallid Dancers & Rhan-Tegoth

Pallid Dancers

Pallid Dancers are child-sized, wooden marionettes with cut strings that can move autonomously. They are dressed in tattered yellow rags like the King in Yellow and wear golden masks, dancing with the grace and rhythm of both a ballerina and a whirling dervish. I couldn't, for the life of me, find a single image that I could use as a representation, so you'll just have to use your imagination on this one.

#36 - Typhonian Beasts & The Great Race of Yith

Typhonian Beasts

Typhonian Beasts are avatars of the Egyptian god Set, and can take the form of a jackal-like beast, or human with the beast's head.

Wednesday, May 25, 2016

#35 - Swine Folk & Chthonians

Swine Folk

Swine Folk are yet another subterranean degenerate race. As their name suggests, they are pig-like humanoids, and are attracted to irregularities in space-time, including Gates.

Thursday, May 19, 2016

#34 - Reptile People & Vile Fungus

Reptile People

Reptilian quadrupeds that predated the arrival of man, the Reptile People are now extinct, though their bodies are perfectly preserved within the catacombs of Irem, City of Pillars.

In the RPG...

As told in The Nameless City, the Reptile People presently exist in ghost form, so it surprises me that the Malleus Monstrorum doesn't give stats for them in this state like it does for the Beings of Ib. It gives stats for their living form, but unless the investigators are travelling millennia back through time, or the Reptile People's mummified bodies have reanimated somehow, they'll never be encountered like that. At any rate, their stats are mostly human-ranged, save for slightly increased STR and SIZ, and slightly decreased INT.

In a video game...

As I mentioned above, the chance of running into a living Reptile Person are slim to none, so unless the story was specifically focused on their resurrection, I doubt they would be able to be used.

In a film...

I believe The Nameless City would actually make a pretty cool short film. It's locations are few, and the only CG needed would be the ghosts, so I imagine it would be doable on a limited budget.

Vile Fungus

The Vile Fungus appears to be a mass of regular mushrooms from a glance, yet they can cast out tendrils that can infect those they touch. The victim is then progressively overcome by the fungus until they are unable to move and the cycle starts over.

In the RPG...

You may be wondering why this entity is in the spot that powerful beings and deities usually go. Well, because I messed up, that's why. As I say in the "What is this?" page, I sorted them by SIZ and hit-points, but because Vile Fungus' hit-points are equal to its SIZ in the Malleus Monstrorum, that means I mistakenly entered it as 50 rather than the 10 it actually is. This means it should have been about #20. It's too late to change now, however, so here it is...

Being immobile, the Vile Fungus relies on its filament tendrils to snare an unsuspecting victim. Infection has a 100% chance of success, though strong fungicides or chemical solvents will kill it if used within 2 to 20 minutes. If this window is missed, then infection is permanent and the victim's body will slowly be consumed by the fungus, taking 10 points each of STR, CON, DEX, and Move each month until they all reach 0, at which point they have changed entirely into a Vile Fungus themselves. Though it has no armour, attacking it with physical weapons will simply shred its flesh, scattering the material into the air where it can more easily infect. Fire or chemicals would therefore be the best means of killing it.

In a video game...

I like the idea of an immobile enemy that could infect a hapless victim, but being that the infection can take up to 9 months to complete, I'm not sure how it would work. Perhaps if the timer for infection ran down, the game would just end as in death, possibly showing the player's unfortunate fate.

In a film...

The Vile Fungus' M.O. kind of reminds me of the Creep Show episode, The Lonesome Death of Jordy Verrill. The big difference being that Jordy's transformation was over the course of a night, rather than months. A movie of this premise could work, though its obviously morbid ending might not be to many people's tastes.

Sunday, May 15, 2016

#33 - Nightgaunts & Atlach-Nacha


Nightgaunts are native to the Dreamlands. They are faceless humanoids with bat-wings that have a penchant for picking up their victims and carrying them away, all the while tickling them.

Saturday, May 14, 2016

#32 - Ghost-Beings of Ib & Yibb-Tstll

Ghost-Beings of Ib

I know it's cheating to use the same picture again, but it shows the Beings of Ib in both their forms, so I saw no reason to seek out a different one. Needless to say, the Ghost-Beings of Ib are the entities that remained after they were wiped out by the people of Sarnath.

Thursday, May 12, 2016

#31 - Beings of Ib & Dagon and Hydra

Beings of Ib

The Beings of Ib dwelled in the Dreamlands many millennia ago, and are believed to have come from the Moon. They were killed by the people of neighbouring Sarnath, for which their god, Bokrug, took vengeance and in turn destroyed Sarnath. Though the inhabitants of Ib were all killed, their species may live on in other locations throughout the Dreamlands... or the Moon.

Saturday, May 7, 2016

#30 - Triffids & Spawn of the Winds


I would never have considered Triffids to be "mythos" creatures, but they're in the Malleus Monstrorum, so here we are. As I'm sure everyone is well aware, Triffids are large, intelligent, mobile killer plants.

Thursday, May 5, 2016

#29 - Shaggai & Tulzscha


The Shaggai are basically Shan "Deep Ones". The Shan interbred with humans—somehow—the result of which grow up human until adolescence when they start developing insectoid traits, eventually becoming a full Shaggai. Note: The image below is not a very good representation of them, but it was the best I could find.

Monday, May 2, 2016

#28 - Travelers & The King in Yellow


Much like the Shan, Travelers invade a host's brain and take control of them. They start off in a larval form (shown below) and mature once inside the host. Unlike the Shan, however, Travelers can't vacate their hosts... at least, not easily.