Saturday, May 7, 2016

#30 - Triffids & Spawn of the Winds

Triffids

I would never have considered Triffids to be "mythos" creatures, but they're in the Malleus Monstrorum, so here we are. As I'm sure everyone is well aware, Triffids are large, intelligent, mobile killer plants.


In the RPG...

Triffids have a 5-foot stinger. If overcome by its poison, the victim is blinded and will lose 5 hit-points per round up to the creature's CON/5. Even if they do resist the poison, they still lose 5 hit-points per round, but only up to its CON/10, and they do not go blind. Defensively, Triffids have no armour, but only take minimum damage from impaling weapons, so firearms are probably not the best option for taking one down. It is also noted in the Malleus Monstrorum that an attack directed at the stinger—because a Triffid without its stinger is harmless—is rolled at half normal chance... though I'm left wondering how many hit-points the stinger itself would have in that situation.

In a video game...

I've always loved Triffids, so I'm undoubtedly biased in saying that I think they would be awesome in a video game. They could hide amongst other foliage and ambush the player, and I can imagine how scary it would be to find yourself surrounded by them when your bullets seem to be having little to no effect.

In a film...

Triffids are no strangers to the screen, having already appeared in a 1962 film, as well as 1981 and 2009 TV series.


Spawn of the Winds

The Spawn of the Winds are half-breed offspring of Ithaqua and a human female. They usually appear human, but can transform into creatures more akin to their father.


In the RPG...

The Spawn of the Winds are able to control the weather—expending Magic Points to do so. Other than that, they have no special traits or attacks.

In a video game...

Even though they are human by default, the fact that they can grow to 5x their size—on average—and gain 40 hit-points in the process, puts them well into "boss" territory I think. With this monstrous form's 6-point armour, it also means firearms are practically useless, though it would only take 4 sticks of dynamite, so not completely unkillable. It's attack does average 21 damage, however, so all it would take is one hit to take the player out. 

In a film...

With their weather altering abilities, the Spawn of the Winds could work well in a film. Rather than have them as a monster, however, I would be more inclined to have a character that didn't know they were one, and perhaps were never consciously aware that they'd been affecting the weather their whole life until a particularly bad storm hits at the moment they're getting worked up, or perhaps it starts snowing out of season when they're mourning the loss of a loved one. Their monstrous form may only appear in the climax... if at all.

No comments:

Post a Comment