Thursday, June 16, 2016

#40 - Guardians of Crystallizers of Dreams & Lords of Tindalos

Guardians of Crystallizers of Dreams

The Guardians of Crystallizers of Dreams—hereafter simply called Guardians—are dark, ghostly, floating, jellyfish-like creatures with glowing, yellow, cat-like eyes from a dimension between reality and sleep. As their name suggests, they guard the Crystallizers of Dreams from being used, which are yellow egg-shaped objects about a foot in diameter that have the ability to transport the consciousness of a sleeping person to far-off locations or dimensions.


In the RPG...

Every time someone uses a Crystallizer, there is a cumulative 1D10% chance that a Guardian will appear. They attack by entangling their vicim in their tentacles and taking them back to their own dimension. The victim must then make an opposed STR vs POW roll to escape. If unsuccessful, the victim is later found in a deep sleep from which they will never wake. They have no armour, but can only take damage from magic that affects INT or POW.

In a video game...

As I've said before, I'm not a fan of magic in Call of Cthulhu, so I personally would never use a Guardian in a video game. Besides, the Crystallizer itself would be hard to implement in a game as each location would have to be created, so its number of uses would have to be limited anyway, negating any paranoia that the Guardians' appearance might instil.

In a film...

The Crystallizers and their Guardians could make for a pretty interesting storyline, though magic would probably have to be introduced if the protagonist had any chance of defeating them.


Lords of Tindalos

The Lords of Tindalos are wolf-like creatures that appear to not be wholly of our dimension, their shape constantly shifting and changing in angular pieces. They have the ability to travel through the angles of the world to any other angle in time and space.


In the RPG...

It seems to me that the Lords of Tindalos are simply larger versions of the Hounds of Tindalos. They have all the same abilities and attacks, but each is simply ramped up. They have 8-point armour as well as 8-point regeneration, though are only affected by magic.

In a video game...

Despite my disdain for magic, I really like the Hounds of Tindalos, and by extension, the Lords of Tindalos, so would most likely include them and remove their magic-only damage qualifier. Having said that, the Lords of Tindalos might be a little too powerful. Something so large (210 SIZ), fast (20 MOV), and resilient (42 HP)—that can also teleport!—seems like it would be impossibly hard to fight, so I would probably just stick to the regular Hounds of Tindalos.

In a film...

I've not read Gateway to Forever, from which the Lords of Tindalos are lifted, but if it's anything like The Hounds of Tindalos, it's probably too short to adapt, but I would still love to see something done with these horrifying creatures that hunt down time-travellers. It would be an interesting twist to the film that the time-travel aspect was nothing more than the inciting incident, and the rest was more akin to a slasher film where the protagonist was being hunted. Whether the creature was defeated at the end would be up to the writer.

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