Friday, May 26, 2017

#49 - Children of the Green God & Chakota

Children of the Green God

Plain and simple, the Children of the Green God are rabbit-people. They are covered in coarse hair, have elongated ears, large eyes, sharp rodent-like teeth, move in a hopping gait, and dwell in underground warrens. There's not much else to say really. So there's Serpent People, Reptile People, Rat People, Fish People, Pig People, Insect People, and now Rabbit People. Who knew the Mythos had so many anthropomorphic animals!

In the RPG...

The Children of the Green God have human-ranged stats, though they are on the super-human end of DEX due to their nimbleness. They tend to be encountered in groups, which could prove deadly to unsuspecting Investigators. Other than that, there's not much more to them.

In a video game...

Could possibly work as a variance in cannon fodder, but otherwise, I don't think they would prove to be a very exciting addition.

In a film...

Could go either way, really. Coming across a group of human-rabbit hybrids in a dark forrest could be either horrifying, or laughable. Just the thought of an evil rabbit conjures images of the Twilight Zone movie.


The Chakota is a six-foot-tall worm-like mass of sickly purple-veined muscle covered in dozens of human faces that weep, shout, and cry out with great woeful feeling.

In the RPG...

When the Chakota attacks, it uses up to 8 of its faces to bite the victim, latching on. It is immune to physical weapons, though fire, magic, and electricity can hurt it. It can also be suffocated or drowned if the mouths are covered. The biggest danger of the Chakota is the SAN loss. Seeing it can take up to 20 SAN—which is doubled or tripled if the Investigator knows one of the faces—as well as up to 10 SAN for being bitten. On the upside, however, is the fact that it's typically kept captive in a well, so an Investigator would need to be thrown (or fall) into said well to become its victim.

In a video game...

Due to the Chakota's immobility, I think it would only work as a plot device, where the player would be captured and intentionally sacrificed to the creature. Of a related note, the campaign from which this monster is lifted—Masks of Nyarlathotep—would make for an awesome video game adaptation, I think.

In a film...

Unless the "body" of the creature was completely covered in faces, I don't really think it would work on film.

No comments:

Post a Comment