Monday, July 3, 2017

#73 - Star Vampires & Hounds of Tindalos

Star Vampires

Star Vampires are normally invisible, their presence signalled only by a kind of tittering sound. After feeding, they become visible through the blood they drink.

In the RPG...

Once again, the above image is not at all to scale. An average Star Vampire is only 65 SIZ, which is also the human average, so they should be the same size. Anyway, a Star Vampire's primary trait is that it's invisible, so any attackers take a Penalty Die. After feeding, however, the blood in their system makes them partially visible for 6 rounds, during which time no Penalty Die is needed. They also have 4-point armour, and bullets only do half damage—though I'm not actually sure if this is before or after the armour deduction. Though they can strike at a victim with their tentacles, their primary method of attack is a seizing maneuver whereby they hold the victim and drain their blood, losing an average of 16 STR per round.

In a video game...

Star Vampires would be pretty cool in a video game, I think. Hearing a tittering, but not being able to see what was making it would be pretty scary on its own, but then for someone to get attacked and suddenly see the invisible monster as it engorges on blood would add some great horror.

In a film...

Just like in a video game, the imagery of a blood-engorged monstrosity would be great to see rendered on screen.

Hounds of Tindalos

The Hounds of Tindalos live in the distant past, when life was still single-celled. They have the ability to use the angles of the world as portals, travelling through both time and space. If a person becomes known to a Hound, it will hunt them relentlessly.

In the RPG...

The time taken for a Hound to catch its prey is their distance in years divided by 100 million. So, for example, if someone looked through a magical gem back 3 billion years, it would take a Hound 30 days to find them. Though not discussed in the 7e rulebook, the Malleus Monstrorum states that a Hound's hyper-sight allows them to see up to 1 mile—even through solid objects. As mentioned above, they can also step through any angle that's less than 120°. And finally, they can twist space around them with various effects. They are also said to have a foul odour that will cause vomiting if failing a CON roll. All of these abilities are shared with the Lords of Tindalos and Tindalosian Hybrids (to varying extents). A Hound can use its tongue to drain an average of 10 POW per round from a victim, though they are more likely to use their claws. If they do, the attack comes with a disgusting addition—some of the blue ichor that covers the creature gets onto the victim and does an average of 7 damage each round until it is cleaned off. Combined with the claws themselves and the Hound's damage bonus, this means the first strike will do an average of 14 damage, which is enough to kill 94% of Investigators. The Hounds also have 2-point armour, regenerate 4 hit-points per round, and can only be hurt by magic. In summary, they are pretty bad news.

In a video game...

The Hounds of Tindalos are fan favourites, so it would be a crime to leave them out of a Mythos game. Due to their extreme difficulty level and weakness only to magic, however, you would have to provide the player with the means to stop it, as standard weaponry would be useless. Or perhaps even just as an Easter Egg, with an NPC boasting about his visions of the past or such, only to be attacked out of nowhere by a Hound of Tindalos, which then disappears after the kill.

In a film...

Seeing a Hound of Tindalos on the big screen would be awesome. With all their abilities, there is so much that could be done with one.

No comments:

Post a Comment