Wednesday, February 1, 2023

Wind-Walkers

Wind-Walkers—previously Wendigos—are hoofed humanoids who worship Ithaqua, and are typically depicted with a antlered deer skull for a head, and skeletal frames. Despite living off moss, fungus, and frogs, they consider human flesh a delicacy and will seek it out any chance they get. Wind-Walkers are also savage, solitary, and territorial, fighting to the death when they come across another another of their kind.



In the RPG...

Wind-Walkers have human-ranged stats for the most part, though they have a flying speed of 80 MOV, which is ridiculously fast! The only way to kill a Wind-Walker is by burning its heart, either with a glowing-hot sharp object, or cutting it out and throwing it on a fire. If this isn't done, the Wind-Walker will rise again—fully regenerated—at the next sunset. Wind-Walkers also have a few extra traits. First of all, a bitten victim must make a POW roll, which, if failed, will strike them with so much terror that they will drop all they're carrying and flee. On top of this, for every bite, there is a 1% cumulative chance of the victim becoming a Wind-Walker themselves.
    The only stats changed from the older Wendigo stats are STR and CON, which both retain their average, while increasing their range.

In a video game...

I think a Wind-Walker would be very cool in a game. Not only do they look terrifying, but the side-effects of their attack would make for some interesting dynamics. In addition, the fact that they are not overly hard to kill means it could just be a regular ground-level enemy, or at least a mini-boss. If the player didn't know about their weakness—or had no means of making fire—it could even come back for a recurrent scare.

In a film...

Wind-Walkers—or more accurately Wendigos—of all different incarnations have already appeared in visual media many times, but I've yet to see one myself that was a pure horror film, so I'd certainly love to see that, especially if they used the traits listed above.

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