Reanimates are an entirely new creation for Call of Cthulhu. Being based off an original Lovecraft story—Re-Animator—I'm surprised their inclusion took this long. For those unfamiliar with the story (or the popular movie), they are basically zombies, created using a chemical reagent concocted by Herbert West. The longer the corpse was originally dead, the more bestial the Reanimate, driving West to always search for fresher and fresher corpses.
In the RPG...
West's reagent must imbue Reanimates with power, because, despite being human corpses, they have higher than average STR, CON, and DEX. Their INT and POW are both very low though, showing that their minds are gone. Fire or acid are the best way to take a Reanimate out, as melee weapons only do half damage, while impaling weapons only do minimum.
The Reanimates' most unique feature is that their body parts continue to move after dismemberment. While this is an interesting idea, I feel like seeing a dismembered leg kicking at someone would be nothing but comical.
I have to say, I'm a little disappointed that the entry doesn't mention anything about duration of death. It was a key element in the story after all. Off the top of my head, something as simple as the roll for INT being "3D6 minus days dead" would have sufficed. Another glaring omission, I feel, is the lack of rules for using West's formula. Does it work every time, or does it have a % chance of success? What happens if injected into a still-living person? That sort of thing. A tome entry for "Herbert West's Notes" would also have been great. How much Sanity would you lose reading them? How long would they take to study? I would have much preferred these inclusions than a table of comedic body parts.
In a video game...
Zombies are a video game staple, so I don't think Reanimates would be that exciting in a video game.
In a film...
Re-Animator has an entire franchise of films already, and even though I would love to see a film based more faithfully on the story, I don't think it is long enough to make feature length.
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