Gnoph-Keh—not to be confused with the deity Gnophkehs—are hairy, six-limbed creatures a bit bigger than a polar bear. They are a sparse race, associated with Ithaqua. Usually only one Gnoph-Keh is encountered at a time, and the race is generally restricted to glaciers, ice caps, and extremely cold and icy areas.
In the RPG...
Gnoph-Keh have 9-point armour, which means bullets are largely ineffective against them, and they are pretty aggressive too, with 5 attacks per round. They are also able to call forth blizzards around themselves for the cost of a magic-point. Additional magic-points add an hour of duration as well as 100 yards of radius. An Investigator within this blizzard must make a CON roll every 15 mins or they lose 1 hit-point of freezing damage. Gnoph-Keh can also decrease the temperature around themselves by 20 degrees F per magic point spent.
As far as I can see, not a single one of the Gnoph-Keh stats has been changed for the 7e Malleus Monstrorum.
In a video game...
Gnoph-Keh look pretty cool, are challenging, but are not unkillable (about 3 sticks of dynamite), so I think they would make for a decent video game boss. Like the Trolls and Cold Ones, their specific habitat is the only downside.
In a film...
A Gnoph-Keh would 100% work in a film, I think.
In a video game...
Gnoph-Keh look pretty cool, are challenging, but are not unkillable (about 3 sticks of dynamite), so I think they would make for a decent video game boss. Like the Trolls and Cold Ones, their specific habitat is the only downside.
In a film...
A Gnoph-Keh would 100% work in a film, I think.
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