Friday, January 27, 2023

Nightgaunts

Nightgaunts are native to the Dreamlands, though are regularly encountered in the Waking World. They are faceless humanoids with bat-wings that have a penchant for picking up their victims and carrying them away, all the while tickling them.




In the RPG...

Nightgaunts are another very popular and common foe in Call of Cthulhu. Like the Mi-go, this is most likely because they have human-ranged stats while still appearing alien and fearsome. This is actually deceptive, as Nightgaunts don't generally attack per se. Their "tickle" simply immobilises for 2-7 rounds, doing no damage at all—besides the experience being "extremely unnerving". The true threat of a Nightgaunt is that the location they drop their hapless victim could contain actual horrors... such as Dholes.
    The 7e Malleus Monstrorum has changed the Nightgaunts' STR and CON, but as it often the case, has left the averages the same, only decreasing the range.

In a video game...

Because Nightgaunts don't generally fight, they could be used as a means to get the character to a place they might not otherwise have been able to reach, acting simply as a conduit.

In a film...

I think Nightgaunts would work great in a film, though I'm not sure how well their tickle attack would go down if the genre were horror.

No comments:

Post a Comment