Sunday, January 22, 2023

Star-spawn of Cthulhu

Cthulhu's spawn are basically just smaller versions of himself. Some were trapped in R'lyeh when it sank, though many were not.



In the RPG...

The Star-spawn have 10 armour—which seems to be pretty common—meaning that they are almost immune to bullets. Aside from that, they have no other quirks of defense, which means they can technically be killed... though taking one on would not be recommended. These things are huge, and with 4 attacks per round averaging 35 damage each, doing so would most likely end in a TPK. 
    Like Cthulhu, the Star-spawn can also send out dreams to sensitive subjects. They can even make a direct connection to one's mind via an opposed POW roll (which an average Investigator has an 84% chance of losing!). 
    From what I can see, the only changes the 7e Malleus Monstrorum has made is to decrease the Star-spawn's DB by one level, and decrease their Move speed. "Fly" has also been removed, which is interesting, especially considering that the artwork in the book depicts one flying. 

In a video game...

With 78 hit-points, the Star-spawn are well into "boss fight" territory, though without the immunities that many others have, they would still be manageable with the right tactics.

In a film...

Because they are just mini Cthulhus, I think I'd rather see the big man himself rather than his "children", so unless they're in a film with him, I wouldn't really bother.

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