Once human worshipers of Cthulhu, they chose to partake in rituals that transform them into bloated, grey shadows of their former selves, with vestigial tentacles around their mouth (or head). In return, they are given immortality.
A Thrall of Cthulhu's stats are simply modified versions of their former self, with STR, CON, and SIZ gaining +20%, while DEX loses -20%. This change happens progressively by 1D10% every 10 years. They also become slower on land, yet faster in water. Thralls are able to regenerate up to 6 hit-points per round, but if reduced to 0, burst into a cloud (a la Cthulhu) and reform, fully-restored, in 2 to 9 rounds. They can only be killed outright by magic.
As with many of these monsters, the 7e Malleus Monstrorum increased the Thrall's Fighting skill by 10%, though this appears to be the only change.
In a video game...
Despite they're regenerative abilities, I think a Thrall would work well in a video game. The player would be able to take them out, but then still gets to have the scare factor when they see them start to reform.
In a film...
I think a Thrall of Cthulhu would be suitably horrific in a film. I wonder if their source, The Fairground Horror by Brian Lumley, would work as a film. I'll have to try and track it down one day to find out.
In a video game...
Despite they're regenerative abilities, I think a Thrall would work well in a video game. The player would be able to take them out, but then still gets to have the scare factor when they see them start to reform.
In a film...
I think a Thrall of Cthulhu would be suitably horrific in a film. I wonder if their source, The Fairground Horror by Brian Lumley, would work as a film. I'll have to try and track it down one day to find out.
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